I do think about saving throws a lot. More than I think about Roman Empire. And I try to base some of my setting on it. I do this because saving throws are a weird mechanic. They are like PCs reactions but only for specific scripted situations. I read some people calling them plot armour.Continue reading “Saving Throws and Lucky Archetype (to be moved)”
Category Archives: Mechanics
Heartbreak Enemies in Four Flavours (moved)
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DYIElfgame Combats driven by Heartbreak (moved)
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Why would I use Epic 6 for NSR/DIYElgame gameplay? (moved)
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Drifting deep into my houserules and blogs that made them! (moved)
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Hearts HD system and what does it entail? (moved)
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Shifting the HP paradigm (moved)
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Speedy Traveling in OSR world (moved)
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Dungeon-specific Difficulties – trash post (moved)
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